04-05-2017, 11:56 PM
I'm going to develop a game here with your help, called "Fite Me, Bot!"
Think BattleBots, text edition.
Okay, so you don't get to see the gore and parts flinging -- I'll do my best to editorialize on that.
It's a stats game. I've created a spreadsheet that will determine who the winner is by the statistics. I won't reveal this information, because then everybody would always play the same bot.
Basically, two people (first come, first served) will build their customized Bot, and once they have both submitted, I will do the math to see who the winner is, and write in the form of an exciting, adjective-laced battle to the death. Winner is the bot who is still standing.
The imaginary battle arena has no obstacles (yet), but may be added as I continue to develop the game.
Here are the requirements for building your bot --
1. Pick 1 weapon from the list:
5. Give your bot a wicked name.
Here is an example bot configuration:
My bot has a pick with solid rubber tires, armor plating, 2 points speed, 1 point agility, and 1 point dexterity. I call it, "Da Punishah!"
First two bot configurations go to battle. Winner battles the next bot config (free rebuilds!).
After several bot battles, I should be able to fine-tune my stats page for better results. Although at the moment weight of the bot is not a factor, I plan to add that in at some point in the future. Let's just say all bots are heavyweight class for now.
Sooooooo... Who's ready to rumble !?!!?!??!!?
Think BattleBots, text edition.
Okay, so you don't get to see the gore and parts flinging -- I'll do my best to editorialize on that.
It's a stats game. I've created a spreadsheet that will determine who the winner is by the statistics. I won't reveal this information, because then everybody would always play the same bot.
Basically, two people (first come, first served) will build their customized Bot, and once they have both submitted, I will do the math to see who the winner is, and write in the form of an exciting, adjective-laced battle to the death. Winner is the bot who is still standing.
The imaginary battle arena has no obstacles (yet), but may be added as I continue to develop the game.
Here are the requirements for building your bot --
1. Pick 1 weapon from the list:
- Pick (downward-swinging arm with a pick on the end)
- Wedge (front of bot beveled to get underneath opponent)
- Hammer (downward-swinging arm with 20# hammer head)
- Saw (electric front-facing Skil-type saw with diamond teeth)
- Torch (Metal Vapor Torch capable of cutting through your opponent's wimpy bot)
- Flipper (pneumatic actuator capable of overturning your opponent's bot)
- Spike (front-projectile jabbing spike)
- Orbital (High-spinning disc with weights)
- Pneumatic tires
- Solid rubber tires
- Tank Treads
- Metal wheels
- Hovering
- Armor (extra heavy plating)
- Inversion (If you get flipped, you can upright yourself)
- Lowrider (built close to the ground, difficult to get under)
- Porcupine (coat the outside of your bot with spikes)
- Orbital (automatically selected if orbital is your weapon)
- Speed (run awaaaay!)
- Agility (stop and turn on a dime)
- Dexterity (improved accuracy on attack)
- EnergyStar (efficient use of resources, not available with torch)
5. Give your bot a wicked name.
Here is an example bot configuration:
My bot has a pick with solid rubber tires, armor plating, 2 points speed, 1 point agility, and 1 point dexterity. I call it, "Da Punishah!"
First two bot configurations go to battle. Winner battles the next bot config (free rebuilds!).
After several bot battles, I should be able to fine-tune my stats page for better results. Although at the moment weight of the bot is not a factor, I plan to add that in at some point in the future. Let's just say all bots are heavyweight class for now.
Sooooooo... Who's ready to rumble !?!!?!??!!?
[Video: https://youtu.be/3XvPD0TT6oA]