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Server is to full - Printable Version

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Pages: 1 2


RE: Server is to full - exo - 03-22-2016

shouldn't this be in suggestions


RE: Server is to full - DK_ - 03-23-2016

(03-22-2016, 11:56 PM)exo Wrote: shouldn't this be in suggestions

You're right, it has been moved.


RE: Server is to full - Nether_Ruler - 03-23-2016

(03-22-2016, 11:19 PM)Oshakai Wrote:
(03-22-2016, 10:58 PM)DK_ Wrote:
(03-22-2016, 10:11 PM)Oshakai Wrote:
(03-22-2016, 06:11 PM)Nether_Ruler Wrote:
(03-22-2016, 11:10 AM)The_Epic_Legend Wrote: buy VIP you dirty non VIP




jk XD it is kinds annoying and I don't get the issue as I got VIP but I can see others having a serious issue, especially you who runs a construction company

so what if he buys VIP. Does it kick someone to make room for a VIP if the server is full?
Yeah

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No
whoops my mistake.

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Lol so many quotes


RE: Server is to full - frost - 03-23-2016

The 1.9 update has been very laggy so in order to have a higher quality of gaming with less lag I had to limit the server. During 1.8 we could handle way over 100 players with little issues but with the many problems of 1.9 this is now a problem. When we go over 60, often times the lag gets very annoying and mining/building is slow with the block lag.

I heard that with the 1.9.1 update, mojang is aiming to fix these issues with entities, world loading, and hoppers taking up more resources than necessary and that spigot is trying their best to cover this problem as well. Hopefully by then the cap will be removed. This is only temporary


RE: Server is to full - Nether_Ruler - 03-23-2016

(03-23-2016, 03:16 AM)frost Wrote: The 1.9 update has been very laggy so in order to have a higher quality of gaming with less lag I had to limit the server. During 1.8 we could handle way over 100 players with little issues but with the many problems of 1.9 this is now a problem. When we go over 60, often times the lag gets very annoying and mining/building is slow with the block lag.

I heard that with the 1.9.1 update, mojang is aiming to fix these issues with entities, world loading, and hoppers taking up more resources than necessary and that spigot is trying their best to cover this problem as well. Hopefully by then the cap will be removed. This is only temporary

Can you tell us when hoppers will be fixed?