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Villager Crop Farm - Printable Version

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Villager Crop Farm - Donkey - 07-21-2016

So in the old world I made an auto carrot farm and I kinda worked but the issue was the villagers AI would only work if I was within 10-15 blocks of it(The villager would literally stand there until I walked near it, then it would resume as normal.). But today I was watching hermitcraft and Mumbo Jumbo made the same one and his worked from a decent range. Is this a server issue or something because a auto farm would be so fun to build and it would auto stock my shop.


RE: Villager Crop Farm - Strine424 - 07-21-2016

Unsure. I know i tried making a few auto-farms on the old world. And it seemed to break/stop rather easily...


RE: Villager Crop Farm - Patty - 07-21-2016

I had a few auto farms on the old world but every once in a while they would break. I don't know about other people experience with them though, but mine didn't work all too well :3


RE: Villager Crop Farm - Arrei - 07-21-2016

Spigot makes entities receive much, much fewer ticks when farther than a certain distance from a player. We tried deactivating that and it immediately made the server's performance go down the toilet, so that's just something you have to live with in multiplayer.


RE: Villager Crop Farm - Donkey - 07-21-2016

Damn that sucks at least it isn't something that has gone unnoticed..


RE: Villager Crop Farm - Rowebot - 07-21-2016

Donkey, the mob activation distance is the setting that is tuned low, deliberately, to reduce lag so we can allow more players online at the same time.

I plan to get a Fortune III pickaxe for crop harvesting. I find that good enough with double drops on potatoes for sale. My small wheat crop is for my animals and villager farmer trading.