Hello DK_, Geno, Frost, any admin who wants to step in, anyone with access to warp CEF2 and warp enderman,
I have made a graph of the HT end, with farms labeled either working (green circles), Incomplete (red circles) and not working (blue x's). From what I have seen, I have some plans to make new end farms that WORKS. Hence one of either:
1. DK_'s and Geno's warp enderman at (392,367) (not working)
2. South of warp CEF2 at (251,-315) (owner is banned, and lots of piston firing causing lag).
3. North of Sir_Puffalumps' end farm at (24,332) (not working)
4. North of Geno's warp Enderman2 (-123,298) (noy working)
I would like to have one of the space mentioned above which requires deleting the farm associated with it. If you have any other suggested spot, please let me know. Notice the center of the graph is empty due to the end island. The horizontal is the x axis and vertical is the y axis.
plot and all calculations credit to python :p.
I am eager to split my endfarm's load of members (70+) into two groups, and I have invented anti afking and anti accumulation devices to eliminate mob capping (working in warp jellyend). Please respond with your thoughts.
I have made a graph of the HT end, with farms labeled either working (green circles), Incomplete (red circles) and not working (blue x's). From what I have seen, I have some plans to make new end farms that WORKS. Hence one of either:
1. DK_'s and Geno's warp enderman at (392,367) (not working)
2. South of warp CEF2 at (251,-315) (owner is banned, and lots of piston firing causing lag).
3. North of Sir_Puffalumps' end farm at (24,332) (not working)
4. North of Geno's warp Enderman2 (-123,298) (noy working)
I would like to have one of the space mentioned above which requires deleting the farm associated with it. If you have any other suggested spot, please let me know. Notice the center of the graph is empty due to the end island. The horizontal is the x axis and vertical is the y axis.
plot and all calculations credit to python :p.
I am eager to split my endfarm's load of members (70+) into two groups, and I have invented anti afking and anti accumulation devices to eliminate mob capping (working in warp jellyend). Please respond with your thoughts.