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Multiple survival worlds
#14
(01-16-2016, 02:21 AM)Rowebot Wrote: Oshakai, these are my ideas for what appeals to me. Feel free to suggest your own.

I like the idea of a separate world for a gentle reset of the main world or a second trusted build-exhibition never-reset world.

The expansion of my ideas on a build-exhibition world, tackles what I think is needed to avoid world resets yet get a viable fun MC experience that keep people interested in playing. Having an ever evolving exhibition build world -- a city surrounded by towns that has only so much space to build on -- this triggers the build competition and build renewal. 4000 x 4000 where half is greenbelt corridors and the rest 100 x 100 plots in different size clusters only leaves 800 potential plots, take 200 away to make the city, that leaves 600 plots for several hundred active HT players. Bump the world border by 1000 as it fills up and demand for plots gets too much.

Since I am not a town builder or an exhibition builder, my ideas may not be correct.

What appeals to you for a second build world? What would keep you playing longer on HT?

Rereading the thread. Oshakai, are you more interested in a second 40,000 x 40,000 main world where only ranked "whitelisted" players play in to avoid incomplete ugly newbie builds? Where we can impose a time limit for inactivity before your builds are reverted?
Kinda. I liked the idea of having a seperate world where only active players have houses/settlements and hqving old builds removed if the owner is inactive.

Sent from my SAMSUNG-SM-G900A using Tapatalk

(01-16-2016, 04:52 AM)Oshakai Wrote:
(01-16-2016, 02:21 AM)Rowebot Wrote: Oshakai, these are my ideas for what appeals to me. Feel free to suggest your own.

I like the idea of a separate world for a gentle reset of the main world or a second trusted build-exhibition never-reset world.

The expansion of my ideas on a build-exhibition world, tackles what I think is needed to avoid world resets yet get a viable fun MC experience that keep people interested in playing. Having an ever evolving exhibition build world -- a city surrounded by towns that has only so much space to build on -- this triggers the build competition and build renewal. 4000 x 4000 where half is greenbelt corridors and the rest 100 x 100 plots in different size clusters only leaves 800 potential plots, take 200 away to make the city, that leaves 600 plots for several hundred active HT players. Bump the world border by 1000 as it fills up and demand for plots gets too much.

Since I am not a town builder or an exhibition builder, my ideas may not be correct.

What appeals to you for a second build world? What would keep you playing longer on HT?

Rereading the thread. Oshakai, are you more interested in a second 40,000 x 40,000 main world where only ranked "whitelisted" players play in to avoid incomplete ugly newbie builds? Where we can impose a time limit for inactivity before your builds are reverted?
Kinda. I liked the idea of having a seperate world where only active players have houses/settlements and hqving old builds removed if the owner is inactive.

Sent from my SAMSUNG-SM-G900A using Tapatalk
But the plot system doesn't sit very well with me. I dont like to be constrained when I build because I get random ideas that pop in my head that helps me build.

Sent from my SAMSUNG-SM-G900A using Tapatalk
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Messages In This Thread
Multiple survival worlds - by ethanwdp - 01-14-2016, 05:47 AM
RE: Multiple survival worlds - by JoBot2014 - 01-14-2016, 02:54 PM
RE: Multiple survival worlds - by ethanwdp - 01-14-2016, 08:13 PM
RE: Multiple survival worlds - by Gerbiljammer - 01-15-2016, 05:06 AM
RE: Multiple survival worlds - by JoBot2014 - 01-15-2016, 02:54 PM
RE: Multiple survival worlds - by ethanwdp - 01-15-2016, 09:53 PM
RE: Multiple survival worlds - by Rowebot - 01-15-2016, 11:08 PM
RE: Multiple survival worlds - by Sky - 01-15-2016, 11:25 PM
RE: Multiple survival worlds - by Rowebot - 01-15-2016, 11:31 PM
RE: Multiple survival worlds - by Oshakai - 01-16-2016, 12:01 AM
RE: Multiple survival worlds - by Rowebot - 01-16-2016, 12:36 AM
RE: Multiple survival worlds - by Oshakai - 01-16-2016, 01:11 AM
RE: Multiple survival worlds - by Rowebot - 01-16-2016, 02:21 AM
RE: Multiple survival worlds - by Oshakai - 01-16-2016, 04:52 AM
RE: Multiple survival worlds - by Rowebot - 01-16-2016, 06:57 AM
RE: Multiple survival worlds - by JoBot2014 - 01-16-2016, 07:13 AM
RE: Multiple survival worlds - by Rowebot - 01-16-2016, 07:27 AM
RE: Multiple survival worlds - by thatguy3339 - 01-16-2016, 12:44 PM
RE: Multiple survival worlds - by The_Epic_Legend - 01-18-2016, 11:32 AM
RE: Multiple survival worlds - by Penguin - 01-18-2016, 02:51 PM
RE: Multiple survival worlds - by ethanwdp - 01-18-2016, 05:59 PM
RE: Multiple survival worlds - by Sky - 01-19-2016, 12:34 AM
RE: Multiple survival worlds - by Danoir_ - 01-19-2016, 01:07 AM
RE: Multiple survival worlds - by thatguy3339 - 01-20-2016, 11:25 PM
RE: Multiple survival worlds - by ethanwdp - 01-19-2016, 01:18 AM
RE: Multiple survival worlds - by chickenhead24 - 01-19-2016, 02:39 PM
RE: Multiple survival worlds - by ethanwdp - 01-19-2016, 09:17 PM
RE: Multiple survival worlds - by Rowebot - 01-19-2016, 11:32 PM
RE: Multiple survival worlds - by ethanwdp - 01-19-2016, 11:39 PM
RE: Multiple survival worlds - by vilneas - 01-20-2016, 12:40 AM
RE: Multiple survival worlds - by ethanwdp - 01-20-2016, 06:32 AM
RE: Multiple survival worlds - by Gerbiljammer - 01-20-2016, 12:47 AM
RE: Multiple survival worlds - by Sky - 01-20-2016, 02:02 AM
RE: Multiple survival worlds - by Rowebot - 01-20-2016, 02:06 AM
RE: Multiple survival worlds - by Danoir_ - 01-20-2016, 03:05 AM
RE: Multiple survival worlds - by Rowebot - 01-20-2016, 04:17 AM
RE: Multiple survival worlds - by Rowebot - 01-21-2016, 03:09 AM
RE: Multiple survival worlds - by thatguy3339 - 01-21-2016, 05:33 AM

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