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Re. Server Rules Transparency
#10
(07-23-2017, 01:24 PM)Mikemc Wrote: I do not feel that the waiting room example is valid. You have your name registered and maybe a number. If you are AFK via sleeping or texting.. whatever reason, and you miss your call, it's your fault for not paying attention.

Here are 2 ideas:
Instead of a loot chest, just have the items fed directly to the space the player is standing on so they automatically collect them. Another solution is to have a touchplate in front of the chest where the player stands, which holds a door closed preventing others from accessing the chest.


And if they are standing there for 30 minutes, that's bypassing the 5-minute AFK timer; is there a perk that lets you login for as long as you like?

But yes, if the land owner is alright with rules & restrictions then that's that. I'm just not fond of someone who's getting freebies can complain when they aren't paying attention.

That's the whole point of AFK-farming.  You don't have to pay attention, which is why the farms' builders made those rules to protect the accrued resource/s for a player who used their farms.  It's insurance against theft, which actually strengthens my argument.  I never said a person had to hear a name called or pay attention, just wait and their object will be there to pick-up when they're ready.

Also, as Pemigrade pointed out, certain ranks have the perk to AFK for indefinite periods of time and the use of AFK-pools isn't prohibited.  The AFK-timer you reference was implemented back when our server's player-capacity was much lower than it is now, our server's popularity spiked immensely, and we had issues of AFK'd [Guest]s filling up spots.  The AFK-timer is just an additional tool to kick out players not using an AFK-farm, AFK-pool, or are non-VIP to be more efficient with our server's capacity.  The periodic restarts–for example–may be seen as a timer against those using an AFK-pool or AFK-farm.

All this being said, your ideas are a good start.  I believe there were farms of this nature on the old server.  I'd much rather players have issues with limited inventory space than some other player coming along and taking their resources, as it's more work to fix.  However, I'd be wary of players setting homes in these farms and getting in while the farm is in use, which has happened and doesn't leave CoreProtect logs for the staff-team to examine.  It's an issue without a perfect solution for the players' side, unless a farm gets vetted by staff and WorldGuarded to disallow /sethome.

That could be something to explore.

I'm going to ask that now. Thanks for providing me the inspiration. ^-^
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Messages In This Thread
Re. Server Rules Transparency - by AmbularD - 06-17-2017, 10:43 AM
RE: Re. Server Rules Transparency - by shisuan - 06-17-2017, 12:22 PM
RE: Re. Server Rules Transparency - by undormant - 06-17-2017, 04:31 PM
RE: Re. Server Rules Transparency - by Mikemc - 07-21-2017, 02:19 PM
RE: Re. Server Rules Transparency - by DrBot - 07-23-2017, 05:33 AM
RE: Re. Server Rules Transparency - by Mikemc - 07-23-2017, 01:24 PM
RE: Re. Server Rules Transparency - by Pemigrade - 07-23-2017, 07:27 PM
RE: Re. Server Rules Transparency - by Grimm_Wolfe - 07-23-2017, 10:25 PM
RE: Re. Server Rules Transparency - by victorycry - 07-24-2017, 12:02 AM

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