Alrighty it took me a week to get round to doing this but here's the results!!!
Best Aesthetic Award: Noodlez
Best Jump Variation: ConnorB
Most Consistent: Rachel
Reviews:
Noodlez
Aesthetic: A big ole tree with BEEZ floatin around.
Jump variation: One slime jump, one honey jump, and a corner at the end. Otherwise, kinda vanilla
Consistency: Pretty consistent. Hard jumps are spaced throughout the level instead of confined to one space, however the hard jumps are all very similar (standard gaps with some risers).
Connor
Aesthetic: A giant glass slime. Some cool level design but can be difficult to see jumps when everything is made from glass.
Jump variation: This level has great variation. It features various slime bounces with corners and more and also some more obscure designs like water stream / slime bounce combos. There are corner jumps and pane parkour thrown into the mix, and two neos too.
Consistency: Jumps are pretty consistent in difficulty despite using a variety of techniques.
Rach
Aesthetic: Doors everywhere. Quirky and original
Jump variation: A nice mix of regular jumps and a few corner jumps including one neo.
Difficulty: Very consistent and a forgiving sub-level checkpoint for the neo
Elses
Aesthetic: Sleek, dark, and futuristic.
Jump variation: Entirely glass panes, but despite using one block there are one or two spicy bois have been thrown in. I especially like the goalpost drop to pane. The slime block with an end rod on it is also a very unique design
Difficulty: There are a few very technical and dynamic jumps which are low probability. There really needed sub-level checkpoints, but none were included.
The top spot goes to Noodlez, but the other builds ordered by difficulty:
1: Noodlez
2: Rachel
3: Connor
4: Elses
You can do this map at /warp CommunityParkour!
Best Aesthetic Award: Noodlez
Best Jump Variation: ConnorB
Most Consistent: Rachel
Reviews:
Noodlez
Aesthetic: A big ole tree with BEEZ floatin around.
Jump variation: One slime jump, one honey jump, and a corner at the end. Otherwise, kinda vanilla
Consistency: Pretty consistent. Hard jumps are spaced throughout the level instead of confined to one space, however the hard jumps are all very similar (standard gaps with some risers).
Connor
Aesthetic: A giant glass slime. Some cool level design but can be difficult to see jumps when everything is made from glass.
Jump variation: This level has great variation. It features various slime bounces with corners and more and also some more obscure designs like water stream / slime bounce combos. There are corner jumps and pane parkour thrown into the mix, and two neos too.
Consistency: Jumps are pretty consistent in difficulty despite using a variety of techniques.
Rach
Aesthetic: Doors everywhere. Quirky and original
Jump variation: A nice mix of regular jumps and a few corner jumps including one neo.
Difficulty: Very consistent and a forgiving sub-level checkpoint for the neo
Elses
Aesthetic: Sleek, dark, and futuristic.
Jump variation: Entirely glass panes, but despite using one block there are one or two spicy bois have been thrown in. I especially like the goalpost drop to pane. The slime block with an end rod on it is also a very unique design
Difficulty: There are a few very technical and dynamic jumps which are low probability. There really needed sub-level checkpoints, but none were included.
The top spot goes to Noodlez, but the other builds ordered by difficulty:
1: Noodlez
2: Rachel
3: Connor
4: Elses
You can do this map at /warp CommunityParkour!