Besides the regular entity lag causing redstone lags, there is a bigger issue.
I have noticed quite frequently that comparators fail to update when taking output from blocks with inventories such as dropper and hopper. It seems to be quite random, and not just triggered by loading and unloading the chunks. I have lots of circuits that can be simplified with hopper and droppers but it is not viable due to the glitch. Any way to solve this?
I have noticed quite frequently that comparators fail to update when taking output from blocks with inventories such as dropper and hopper. It seems to be quite random, and not just triggered by loading and unloading the chunks. I have lots of circuits that can be simplified with hopper and droppers but it is not viable due to the glitch. Any way to solve this?