07-09-2016, 09:56 AM
I have been on HT for just over 2 years. In that time, I have made 6 major bases, a handful of smaller bases, 30+ rabbit/mooshcow delivery depots, and a really long railroad.
My main base had NO ONE within 1000 blocks in any direction when I started building it. Now there is no place for someone to build a base of similar size nearby without running afoul of the 100 block rule.
I have thought of starting fresh on another server or with an alt on HT.
Between moderator grief repair and my rabbit delivery service, I routinely see large areas of the server. Yes, there are large areas of under-developed land, but I rarely fly more than 1000 blocks over land without seeing a build, and 2000 over the larger oceans. It is becoming routine for conscientious new players to ask me to fly around to ensure no builds are too close -- and I am vetoing sites more often than not. I fly at speed 0.4 with animals to all corners of the server -- I rarely see a nice build that does not have some grief -- and that slow speed (around walking speed) lets me really look at each build I fly over. Oh man, there are many really nice builds out there!
The /rand has greatly increased the grief damage to remote areas. Some of the last few griefers I cleaned up after, did a bit of damage to a build, /rand several times, and damaged another build. In the course of a few hours, the last griefer hit 6 widely separated builds. I have seen more damage to my remote bases in the last few months with /rand than the previous whole year. I REALLY DON'T LIKE /RAND WITHOUT BETTER GRIEF PROTECTION!
If you have really nice big builds that are nice memories, then option 1 with griefer's /rand'ing everywhere will trash those memories. We can only log and rollback a few months worth, so you have to log in regularly and get grief fixed -- or forget those memories. BUT these trashed builds are blocking new players from building large bases and towns.
Staff are looking at different grief protection tools to find better ones. These will not protect the old builds in option 1.
Option 2 preserves these memories. Griefers cannot touch the old builds. With a whole new world on a new server, any better grief protection tool will protect builds from the start of the build. Even with our current p-stones and coreprotect, staff has a better chance to keep up on a new world while the old builds are preserved in a separate world.
The economy is another concern of mine. My bal is $2,770 -- I rarely spend -- mostly $250 inv repair of tools, warps and buying access to auto-farms. I maintain shop chests in 3 separate market areas and if option 1 is picked, I will be removing my chests from 2 for sure (/warp market and /warp store) and maybe /warp rabbits as well. It is just NOT worth my game time to keep those chests stocked at the current low prices. New players come in with $100 each, enough to buy 70 diamonds -- WTF -- survival server -- NOT. I find building farms soothing -- witness the melon/tree/pumpkin farms I build at /warp resource -- if I am not selling the stuff to recoup the game time investment -- why play on HT?
I am not a pretty builder. But I have fond memories of what I built. Would be nice to come back in a year and see my bases and railroad intact. I have the computing resources to download the 30GB world and run it at home -- but why should I -- being able to get on HT with new friends and show them old builds would be reinvigorating if I have slowed down on MC -- no way that I want to run an Internet facing copy of the old world.
I accepted a staff position to help combat the grief happening on my really long railroad and to give back. Somewhat interesting but not enough to keep me playing MC on HT.
I voted option 2.
Without an economy fix, I am losing interest in HT. A refresh would get the juices going too.
Without option 2 protection of my old memories, why even come back if I have to leave for a month -- my wife and I just signed a contract an hour ago for a full electrical, plumbing, kitchen and bathroom renovation of my house -- I need internet for work, but my cell data plan can tide me over if necessary while we move out -- but no MC if that happens -- I hope to keep fast internet with little or no interruption but shit happens when dealing with Canada's telco's for moving services to a rental house and back within months.
No, the other staff can't protect my memories. They don't visit my builds on a regular basis and rollback grief before the logs are pruned. Another few months with griefers using /rand and all the nice builds by inactive players will be trashed.
My main base had NO ONE within 1000 blocks in any direction when I started building it. Now there is no place for someone to build a base of similar size nearby without running afoul of the 100 block rule.
I have thought of starting fresh on another server or with an alt on HT.
Between moderator grief repair and my rabbit delivery service, I routinely see large areas of the server. Yes, there are large areas of under-developed land, but I rarely fly more than 1000 blocks over land without seeing a build, and 2000 over the larger oceans. It is becoming routine for conscientious new players to ask me to fly around to ensure no builds are too close -- and I am vetoing sites more often than not. I fly at speed 0.4 with animals to all corners of the server -- I rarely see a nice build that does not have some grief -- and that slow speed (around walking speed) lets me really look at each build I fly over. Oh man, there are many really nice builds out there!
The /rand has greatly increased the grief damage to remote areas. Some of the last few griefers I cleaned up after, did a bit of damage to a build, /rand several times, and damaged another build. In the course of a few hours, the last griefer hit 6 widely separated builds. I have seen more damage to my remote bases in the last few months with /rand than the previous whole year. I REALLY DON'T LIKE /RAND WITHOUT BETTER GRIEF PROTECTION!
If you have really nice big builds that are nice memories, then option 1 with griefer's /rand'ing everywhere will trash those memories. We can only log and rollback a few months worth, so you have to log in regularly and get grief fixed -- or forget those memories. BUT these trashed builds are blocking new players from building large bases and towns.
Staff are looking at different grief protection tools to find better ones. These will not protect the old builds in option 1.
Option 2 preserves these memories. Griefers cannot touch the old builds. With a whole new world on a new server, any better grief protection tool will protect builds from the start of the build. Even with our current p-stones and coreprotect, staff has a better chance to keep up on a new world while the old builds are preserved in a separate world.
The economy is another concern of mine. My bal is $2,770 -- I rarely spend -- mostly $250 inv repair of tools, warps and buying access to auto-farms. I maintain shop chests in 3 separate market areas and if option 1 is picked, I will be removing my chests from 2 for sure (/warp market and /warp store) and maybe /warp rabbits as well. It is just NOT worth my game time to keep those chests stocked at the current low prices. New players come in with $100 each, enough to buy 70 diamonds -- WTF -- survival server -- NOT. I find building farms soothing -- witness the melon/tree/pumpkin farms I build at /warp resource -- if I am not selling the stuff to recoup the game time investment -- why play on HT?
I am not a pretty builder. But I have fond memories of what I built. Would be nice to come back in a year and see my bases and railroad intact. I have the computing resources to download the 30GB world and run it at home -- but why should I -- being able to get on HT with new friends and show them old builds would be reinvigorating if I have slowed down on MC -- no way that I want to run an Internet facing copy of the old world.
I accepted a staff position to help combat the grief happening on my really long railroad and to give back. Somewhat interesting but not enough to keep me playing MC on HT.
I voted option 2.
Without an economy fix, I am losing interest in HT. A refresh would get the juices going too.
Without option 2 protection of my old memories, why even come back if I have to leave for a month -- my wife and I just signed a contract an hour ago for a full electrical, plumbing, kitchen and bathroom renovation of my house -- I need internet for work, but my cell data plan can tide me over if necessary while we move out -- but no MC if that happens -- I hope to keep fast internet with little or no interruption but shit happens when dealing with Canada's telco's for moving services to a rental house and back within months.
No, the other staff can't protect my memories. They don't visit my builds on a regular basis and rollback grief before the logs are pruned. Another few months with griefers using /rand and all the nice builds by inactive players will be trashed.
/Rowebot