07-10-2016, 04:18 PM
(07-10-2016, 05:21 AM)_JELLy__ Wrote: Option 1 is do nothing? Move the spawn to the new world and purge this old one of dirt huts or holes. Also saves some space, once I purge some old builds. And perhaps mob spawn will improve, idk if the mob spawn rate is based on # of players in a world or on the server in general. I do think with our population a new world needed to be added or the current one expanded, and option 2 does not seem to solve the crowding issue, people are gonna come and go as usual and we'll need another reset to clean the fields. Also new world makes the need of a resource world obsolete.
- Option 1 is do what we've been doing since the last time we talked of a reset, which is when the anti-reset side got its way. We've tried patching up the server for over a year now–much in the way you've already suggested–and it's ultimately ended in failure; I have already stated this previously. We have even more issues than we did back then, too. The anti-reset side has had its way–as Chicken has pointed out–and their way has proven fruitless as we've gone full-circle and have ended up back here talking about a reset. Pro-reset deserves its chance to prove itself.
- As Saiyaka stated, going around a 40k x 40k block map to purge any builds considered insignificant is not practical nor feasible. A reset will clear all of those builds in an instant. I will also reiterate this point, we have lost the CoreProtect logs and can no longer determine how old a build is nor who owned what, which only further compounds the issue of any proposal in staff manually purging builds. Also–as I've said before–we would not be getting a new world until Mojang releases new biomes, whenever that will be. We could effectively be sitting on a decaying, glitchy server for a year or more before we can start an additional, better map on the server. The inaction and fruitless solutions of anti-reset have gotten us nowhere and will get us nowhere; a new world is necessary now.
- Do you not see the point? We've been on this map for 3 years and it's overcrowded. If we reset, the overcrowding issue will be addressed effectively for another 3 years before a reset may be necessary. It would be a cycle, but it would be a cycle that actually accomplished addressing overcrowding in a practical manner. Like I have stated before, this server will not last forever, and I would rather see this server flourish anew than pieced back together like some malfunctioning Frankenstein's monster.