Just like in the old server, if a building wasn't protected, they could still see who did the damage and /rb it away. Core protect, the plugin that lets staff rollback grief will will be in the new server. Im certain they will still rollback grief outside of the protected area.
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Hey staff, you probably want to add a rule so people can't put up 1x1 areas of protection. It would be annoying if I had built my town and when I tried expanding, saw that there was a little 1x1 pillar where I couldnt modify when I tried expanding just a bit.
Also, can you tell me the price of diamonds and iron from the server shop so I can know about how much everything is going to cost and begin deciding on my prices for other goods? How many items are being sold in the server shop?
What's the render distance? I know it's the same as it was on the old world but I don't know what the render distance on the old world was.
On the old world I had a building with a bunch of farms near it. There was this gold farm that was in an adjacent chunk but really high up in the air. Someone told me it wouldn't be very efficient. What was wrong with it? I know that hostile mobs don't spawn further than 32 blocks from a player but zombie pigmen are neutral mobs. What was wrong?
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Hey staff, you probably want to add a rule so people can't put up 1x1 areas of protection. It would be annoying if I had built my town and when I tried expanding, saw that there was a little 1x1 pillar where I couldnt modify when I tried expanding just a bit.
Also, can you tell me the price of diamonds and iron from the server shop so I can know about how much everything is going to cost and begin deciding on my prices for other goods? How many items are being sold in the server shop?
What's the render distance? I know it's the same as it was on the old world but I don't know what the render distance on the old world was.
On the old world I had a building with a bunch of farms near it. There was this gold farm that was in an adjacent chunk but really high up in the air. Someone told me it wouldn't be very efficient. What was wrong with it? I know that hostile mobs don't spawn further than 32 blocks from a player but zombie pigmen are neutral mobs. What was wrong?
-DrBot