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Fite Me, Bot!
#1
I'm going to develop a game here with your help, called "Fite Me, Bot!"

Think BattleBots, text edition.

Okay, so you don't get to see the gore and parts flinging -- I'll do my best to editorialize on that.

It's a stats game.  I've created a spreadsheet that will determine who the winner is by the statistics.  I won't reveal this information, because then everybody would always play the same bot.

Basically, two people (first come, first served) will build their customized Bot, and once they have both submitted, I will do the math to see who the winner is, and write in the form of an exciting, adjective-laced battle to the death.  Winner is the bot who is still standing.

The imaginary battle arena has no obstacles (yet), but may be added as I continue to develop the game.

Here are the requirements for building your bot --

1.   Pick 1 weapon from the list: 
  • Pick (downward-swinging arm with a pick on the end)
  • Wedge (front of bot beveled to get underneath opponent)
  • Hammer (downward-swinging arm with 20# hammer head)
  • Saw (electric front-facing Skil-type saw with diamond teeth)
  • Torch (Metal Vapor Torch capable of cutting through your opponent's wimpy bot)
  • Flipper (pneumatic actuator capable of overturning your opponent's bot)
  • Spike (front-projectile jabbing spike)
  • Orbital (High-spinning disc with weights)
2.  Pick a method of locomotion:
  • Pneumatic tires
  • Solid rubber tires
  • Tank Treads
  • Metal wheels
  • Hovering
3.  Pick 2 Defensive mechanisms:
  • Armor (extra heavy plating)
  • Inversion (If you get flipped, you can upright yourself)
  • Lowrider (built close to the ground, difficult to get under)
  • Porcupine (coat the outside of your bot with spikes)
  • Orbital (automatically selected if orbital is your weapon)
4.  Features - you have 4 points to use with the following features:
  • Speed (run awaaaay!)
  • Agility (stop and turn on a dime)
  • Dexterity (improved accuracy on attack)
  • EnergyStar (efficient use of resources, not available with torch)
For example, you could put 2 points towards speed and 2 points towards dexterity, or you can put all 4 points into speed.

5.  Give your bot a wicked name.

Here is an example bot configuration:
  My bot has a pick with solid rubber tires, armor plating, 2 points speed, 1 point agility, and 1 point dexterity.  I call it, "Da Punishah!"

First two bot configurations go to battle.  Winner battles the next bot config (free rebuilds!).

After several bot battles, I should be able to fine-tune my stats page for better results.  Although at the moment weight of the bot is not a factor, I plan to add that in at some point in the future.  Let's just say all bots are heavyweight class for now.

Sooooooo...  Who's ready to rumble !?!!?!??!!?
 
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#2
Orbital (High-spinning disc with weights)
Tank Treads
orbital (obviously) and Armor (extra heavy plating)
1 Agility (stop and turn on a dime)
2 Dexterity (improved accuracy on attack)
1 EnergyStar (efficient use of resources, not available with torch)
called deathgene

fite me
 
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#3
(04-07-2017, 03:43 AM)firegene Wrote: Orbital (High-spinning disc with weights)
Tank Treads
orbital (obviously) and Armor (extra heavy plating)
1 Agility (stop and turn on a dime)
2 Dexterity (improved accuracy on attack)
1 EnergyStar (efficient use of resources, not available with torch)
called deathgene

fite me
Allright. Any contender for deathgene?

Sent from my SM-N920V using Tapatalk
 
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