01-07-2016, 02:28 AM
Seeing as the enchantment system has become considerably more grindy in 1.8, repairing enchanted tools a few times will make the price jump exponentially, to the point where it's impossible to repair.
A good game mechanic is one that fits in naturally with the vanilla game. When you want to have tools with decent enchants, what do you normally do?
If your answer is "buy access to or make an experience farm," it will further illustrate my point, Mr. Strawman I constructed to continue my argument.
Having to abuse game mechanics instead of earning it through normal gameplay is not good game design. Having your earned items become irreparable after a few hours of gameplay, and then having to spam click for the next few hours to get another one or repair it if it's still repairable, is not good game design.
I realize that having tools that last forever will disrupt the games balance as it will remove the need to continue searching for resources to further work on a building or other structure. This is Minecraft, you mine and you craft.
Look, what I'm saying is, the repair system we have right now is shitty and broken and isn't fun. Okay, let me cut to the point.
I realized that repairing tools at /warp repair will save me from several hours of grind. The only problem is that it's very expensive, $25 to repair a single tool and $250 to repair all items in your inventory.
I am not asking for it to be ridiculously cheap, as it will, again, feel too much like cheating.
I just ask for a reasonable price. Maybe $10-$15 or so, until Mojang fixes this balance issue. This will still add a cost to having a good tool, but not to the extent of mindlessly pressing the mouse button for a few hours in an experience farm.
Or, better yet, find a plugin that fixes this balance issue.
I understand that Hometown is vanilla, and I appreciate that. But some aspects of vanilla could be drastically improved and save people *cough* me *cough* a lot of time. Having a $10 or $15 repair sign will also require players to gather resources to sell to acquire enough net to repair, meaning it will still keep the economy and the sense of achievement going.
A good game mechanic is one that fits in naturally with the vanilla game. When you want to have tools with decent enchants, what do you normally do?
If your answer is "buy access to or make an experience farm," it will further illustrate my point, Mr. Strawman I constructed to continue my argument.
Having to abuse game mechanics instead of earning it through normal gameplay is not good game design. Having your earned items become irreparable after a few hours of gameplay, and then having to spam click for the next few hours to get another one or repair it if it's still repairable, is not good game design.
I realize that having tools that last forever will disrupt the games balance as it will remove the need to continue searching for resources to further work on a building or other structure. This is Minecraft, you mine and you craft.
Look, what I'm saying is, the repair system we have right now is shitty and broken and isn't fun. Okay, let me cut to the point.
I realized that repairing tools at /warp repair will save me from several hours of grind. The only problem is that it's very expensive, $25 to repair a single tool and $250 to repair all items in your inventory.
I am not asking for it to be ridiculously cheap, as it will, again, feel too much like cheating.
I just ask for a reasonable price. Maybe $10-$15 or so, until Mojang fixes this balance issue. This will still add a cost to having a good tool, but not to the extent of mindlessly pressing the mouse button for a few hours in an experience farm.
Or, better yet, find a plugin that fixes this balance issue.
I understand that Hometown is vanilla, and I appreciate that. But some aspects of vanilla could be drastically improved and save people *cough* me *cough* a lot of time. Having a $10 or $15 repair sign will also require players to gather resources to sell to acquire enough net to repair, meaning it will still keep the economy and the sense of achievement going.