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Plan For Warp Jellyiron2, Jellygold2
#2
Just something I thought up, but if you wanted to enforce an AFK limit, how about attaching a timer to the AFK spot that pulls away the floor and sends the player into a water stream leading away to a safe holding cell once their time is up? Perhaps every time the player makes a loop and refreshes the chest redstone, it increments a counter that eventually ejects them, then resets itself and allows the next user to enter?

For the gold farms, I suppose this would be less viable.
 
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RE: Plan For Warp Jellyiron2, Jellygold2 - by Arrei - 09-13-2016, 11:47 PM

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