The Draft of the Plan so far.
Suggest anything that you will like to see. I have thought about the flow of the tutorial and that is unchangeable.
1. Basics
1.1 What is redstone? What does it do? (some examples to wet the appetite).
1.2 Solid and transparent blocks (This is VERY important, as redstone always revolve around these blocks)
1.3 Names of the Redstone components classified into Power Sources, Power Carriers, and Action Components.
1.4 Redstone power level (power value 0 to 15)
2. Components (this will be almost comprehensive in info of mechanics and behaviour)
2.1 Power Sources
2.1.1 Redstone Torch 2.1.2 Lever 2.1.3 Both Buttons 2.1.4 Redstone block 2.1.5 Tripwire 2.1.6 All pressure plates
2.1.7 Trapped chest 2.1.8 Daylight Sensor
2.2 Power Carriers
2.2.1 Redstone dust 2.2.2 Repeator 2.2.3 Comparator
2.3 Action Components
2.3.1 Doors 2.3.2 Gates 2.3.3 Trapdoors 2.3.4 Piston 2.3.5 Sticky piston 2.3.6 Dispensers 2.3.7 Dropper 2.3.8 Hopper
2.3.9 Redstone lamp 2.3.10 TNT 2.3.11 Noteblock
3. Basic circuits
3.0 Pulse Manipulation
3.0.1 Monostable Circuits 3.0.2 Edge detectors 3.0.3 Pulse extender (3.0.4 Pulse length detector?)
3.1 Transmission
3.1.1 Horizontal transmission 3.1.2 Upward transmission 3.1.3 Downward transmission (3.1.4 Dustless transmission?)
3.2 Logic (gate names)
3.2.1 NOT 3.2.2 OR 3.2.3 AND 3.2.4 NOR 3.2.5 NAND 3.2.6 XOR 3.2.7 XNOR
3.3 Memory (this is quite and important topic)
3.3.1 Set/Reset Latch (RS latch) 3.3.2 RS-NOR Latch 3.3.3 T Flip-flop 3.3.4 Signal memory loops
3.4 Clocks
3.4.1 Torch clocks 3.4.2 Hopper clocks 3.4.3 Decay clock (my fav) 3.4.4 Rapid Pulse clocks 3.4.5 Piston clocks
4. Problem solving and Planning
This section will include tutorial on how to design redstone circuits to solve specific problems and design machines to accomplish your needs. This is more thinking based, cold and logical programming basically. It will also include tips for compacting your creations.
Suggest anything that you will like to see. I have thought about the flow of the tutorial and that is unchangeable.
1. Basics
1.1 What is redstone? What does it do? (some examples to wet the appetite).
1.2 Solid and transparent blocks (This is VERY important, as redstone always revolve around these blocks)
1.3 Names of the Redstone components classified into Power Sources, Power Carriers, and Action Components.
1.4 Redstone power level (power value 0 to 15)
2. Components (this will be almost comprehensive in info of mechanics and behaviour)
2.1 Power Sources
2.1.1 Redstone Torch 2.1.2 Lever 2.1.3 Both Buttons 2.1.4 Redstone block 2.1.5 Tripwire 2.1.6 All pressure plates
2.1.7 Trapped chest 2.1.8 Daylight Sensor
2.2 Power Carriers
2.2.1 Redstone dust 2.2.2 Repeator 2.2.3 Comparator
2.3 Action Components
2.3.1 Doors 2.3.2 Gates 2.3.3 Trapdoors 2.3.4 Piston 2.3.5 Sticky piston 2.3.6 Dispensers 2.3.7 Dropper 2.3.8 Hopper
2.3.9 Redstone lamp 2.3.10 TNT 2.3.11 Noteblock
3. Basic circuits
3.0 Pulse Manipulation
3.0.1 Monostable Circuits 3.0.2 Edge detectors 3.0.3 Pulse extender (3.0.4 Pulse length detector?)
3.1 Transmission
3.1.1 Horizontal transmission 3.1.2 Upward transmission 3.1.3 Downward transmission (3.1.4 Dustless transmission?)
3.2 Logic (gate names)
3.2.1 NOT 3.2.2 OR 3.2.3 AND 3.2.4 NOR 3.2.5 NAND 3.2.6 XOR 3.2.7 XNOR
3.3 Memory (this is quite and important topic)
3.3.1 Set/Reset Latch (RS latch) 3.3.2 RS-NOR Latch 3.3.3 T Flip-flop 3.3.4 Signal memory loops
3.4 Clocks
3.4.1 Torch clocks 3.4.2 Hopper clocks 3.4.3 Decay clock (my fav) 3.4.4 Rapid Pulse clocks 3.4.5 Piston clocks
4. Problem solving and Planning
This section will include tutorial on how to design redstone circuits to solve specific problems and design machines to accomplish your needs. This is more thinking based, cold and logical programming basically. It will also include tips for compacting your creations.