Hello,
As you know, I use redstone, a lot. And often I see players not abusing this wonderful resource to achieve automation to the highest degree, or to create magnificent machines for all the situations one would encounter.
Even more often, I see players misuse redstone; not understanding the rules of redstone, what its components actually do, the finer details of interactions between the components, and not able to translate between physical actions and redstone signals.
Hence, I am inclined to create a comprehensive redstone guide, for every audience of every level of redstone engineering.
Now, I am certainly not the best at redstoner out there, but perhaps I can bring you a tutorial that is close to the server, and close to your heart.
The Draft of the Plan so far.
Suggest anything that you will like to see. I have thought about the flow of the tutorial and that is unchangeable.
1. Basics
1.1 What is redstone? What does it do? (some examples to wet the appetite).
1.2 Solid and transparent blocks (This is VERY important, as redstone always revolve around these blocks)
1.3 Names of the Redstone components classified into Power Sources, Power Carriers, and Action Components.
1.4 Redstone power level (power value 0 to 15)
2. Components (this will be almost comprehensive in info of mechanics and behaviour)
2.1 Power Sources
2.1.1 Redstone Torch 2.1.2 Lever 2.1.3 Both Buttons 2.1.4 Redstone block 2.1.5 Tripwire 2.1.6 All pressure plates
2.1.7 Trapped chest 2.1.8 Daylight Sensor
2.2 Power Carriers
2.2.1 Redstone dust 2.2.2 Repeator 2.2.3 Comparator
2.3 Action Components
2.3.1 Doors 2.3.2 Gates 2.3.3 Trapdoors 2.3.4 Piston 2.3.5 Sticky piston 2.3.6 Dispensers 2.3.7 Dropper 2.3.8 Hopper
2.3.9 Redstone lamp 2.3.10 TNT 2.3.11 Noteblock
3. Basic circuits
3.0 Pulse Manipulation
3.0.1 Monostable Circuits 3.0.2 Edge detectors 3.0.3 Pulse extender (3.0.4 Pulse length detector?)
3.1 Transmission
3.1.1 Horizontal transmission 3.1.2 Upward transmission 3.1.3 Downward transmission (3.1.4 Dustless transmission?)
3.2 Logic (gate names)
3.2.1 NOT 3.2.2 OR 3.2.3 AND 3.2.4 NOR 3.2.5 NAND 3.2.6 XOR 3.2.7 XNOR
3.3 Memory (this is quite and important topic)
3.3.1 Set/Reset Latch (RS latch) 3.3.2 RS-NOR Latch 3.3.3 T Flip-flop 3.3.4 Signal memory loops
3.4 Clocks
3.4.1 Torch clocks 3.4.2 Hopper clocks 3.4.3 Decay clock (my fav) 3.4.4 Rapid Pulse clocks 3.4.5 Piston clocks
4. Rails
4.1 Rail Components and Interactions with Redstone
4.1.1 Rail 4.1.2 Powered rails 4.1.3 Detector rails 4.1.4 Activator rails 4.1.5 All minecarts
5. Problem solving and Planning
This section will include tutorial on how to design redstone circuits to solve specific problems and design machines to accomplish your needs. This is more thinking based, cold and logical programming basically. It will also include tips for compacting your creations.
As you know, I use redstone, a lot. And often I see players not abusing this wonderful resource to achieve automation to the highest degree, or to create magnificent machines for all the situations one would encounter.
Even more often, I see players misuse redstone; not understanding the rules of redstone, what its components actually do, the finer details of interactions between the components, and not able to translate between physical actions and redstone signals.
Hence, I am inclined to create a comprehensive redstone guide, for every audience of every level of redstone engineering.
- Beginner? I will have a dummy's guide to redstone for intro.
- Intermediate? I will excel your redstone knowledge.
- Expert? I will patch up the last bit of leaks, or perhaps you can patch mine.
Now, I am certainly not the best at redstoner out there, but perhaps I can bring you a tutorial that is close to the server, and close to your heart.
The Draft of the Plan so far.
Suggest anything that you will like to see. I have thought about the flow of the tutorial and that is unchangeable.
1. Basics
1.1 What is redstone? What does it do? (some examples to wet the appetite).
1.2 Solid and transparent blocks (This is VERY important, as redstone always revolve around these blocks)
1.3 Names of the Redstone components classified into Power Sources, Power Carriers, and Action Components.
1.4 Redstone power level (power value 0 to 15)
2. Components (this will be almost comprehensive in info of mechanics and behaviour)
2.1 Power Sources
2.1.1 Redstone Torch 2.1.2 Lever 2.1.3 Both Buttons 2.1.4 Redstone block 2.1.5 Tripwire 2.1.6 All pressure plates
2.1.7 Trapped chest 2.1.8 Daylight Sensor
2.2 Power Carriers
2.2.1 Redstone dust 2.2.2 Repeator 2.2.3 Comparator
2.3 Action Components
2.3.1 Doors 2.3.2 Gates 2.3.3 Trapdoors 2.3.4 Piston 2.3.5 Sticky piston 2.3.6 Dispensers 2.3.7 Dropper 2.3.8 Hopper
2.3.9 Redstone lamp 2.3.10 TNT 2.3.11 Noteblock
3. Basic circuits
3.0 Pulse Manipulation
3.0.1 Monostable Circuits 3.0.2 Edge detectors 3.0.3 Pulse extender (3.0.4 Pulse length detector?)
3.1 Transmission
3.1.1 Horizontal transmission 3.1.2 Upward transmission 3.1.3 Downward transmission (3.1.4 Dustless transmission?)
3.2 Logic (gate names)
3.2.1 NOT 3.2.2 OR 3.2.3 AND 3.2.4 NOR 3.2.5 NAND 3.2.6 XOR 3.2.7 XNOR
3.3 Memory (this is quite and important topic)
3.3.1 Set/Reset Latch (RS latch) 3.3.2 RS-NOR Latch 3.3.3 T Flip-flop 3.3.4 Signal memory loops
3.4 Clocks
3.4.1 Torch clocks 3.4.2 Hopper clocks 3.4.3 Decay clock (my fav) 3.4.4 Rapid Pulse clocks 3.4.5 Piston clocks
4. Rails
4.1 Rail Components and Interactions with Redstone
4.1.1 Rail 4.1.2 Powered rails 4.1.3 Detector rails 4.1.4 Activator rails 4.1.5 All minecarts
5. Problem solving and Planning
This section will include tutorial on how to design redstone circuits to solve specific problems and design machines to accomplish your needs. This is more thinking based, cold and logical programming basically. It will also include tips for compacting your creations.