09-12-2019, 12:35 PM
(09-12-2019, 12:05 PM)EspInquisition Wrote: One thing I'd like to see is a change in rules regarding claim validity time. I propose that after maybe 6(3?) months of inactivity, a player's build should be eligible for demolition. At least, after the validity expires, allow other players to enter and build in the 100m protection zone.
This is a pretty good idea - it sucks to find a cool biome to build in only to find out that there's a tiny house that someone made a few years ago and never came back to. I would say though that for those of us who sometimes have to take breaks from playing (school/work commitments) but want to come back in vacation time it could be demotivating, so to speak. Perhaps users who are of Regular/Member/Experienced rank or higher could be exempt, or have a longer possible inactivity time?
On another topic, perhaps not straight away while the economy is small, but later on, what would everyone think of some sort of lottery plugin where players can buy tickets for a chance of winning a monetary or item jackpot?
I do agree with other users that slots could be upgraded as right now it's often better (at least in the short term) to sell tokens for ~$150 then get things like logs worth around $10 to $30. I like belgnbor's suggestion that more spawn eggs could be added.
Maybe change voting ranks? For VIP players, there's not much incentive to vote at the moment in regards to ranks, because you would already have at least 10 set homes and many permissions. It would be cool if features like /near were given to those of a particular voting rank.
If spawners could be mined with silk touch pickaxes, I'd be delighted.
I'm not fully updated on all reset plans, but has there been any mention of world size? I think something like ±10,000 by ±10,000 would be the plan, especially considering that Mojang could make changes to world generation in the future, but loss of mobs due to players killing them is worrying.