09-18-2019, 04:35 PM
(09-16-2019, 09:02 AM)Reaper Wrote:(09-14-2019, 09:16 PM)Cil Wrote: your right that all the things we have takes away from the vanilla experience, but limiting mobs? that's something out of the blue and foreign, and it takes away from the hometown experience. I've been on this server for four years, and the things you listed we've always had, we've always had to deal with mobs. Its honestly just a part of hometown you know? Something I would also like to point out is that builders have to learn how to light up their builds, in fact, I could argue it's a part of building. It's a part of minecraft in general. There are so many ways to light up builds from endrods, lanterns, glowstones, sealanterns, beacons, torches. It's just a matter of utilizing these tools to make your builds look appealing and to give off light to stop mobs from spawning.
I would disagree with this, for example my Haunted House at /warp IRAmuse. Lighting up the house would ruin the overall feel of the build as it is supposed to be dark so that isn't an option. Removing mob spawns using a world guard region would keep the experience the same but would also provide a safe area for those coming into the area to have fun.
It isn't about builders needing to learn how to build, it is more about having a safe area for folks to be in without having to spam your area with light.
As a side note, this is already done in game with having various regions set for a price of $10000. I've seen an entire town have keepinv added to it in case someone died in it for example.
I suggest using carpets since mobs don't spawn on them, or torches behind trapdoors if you need light. By the way, CatKing should seriously put some effort into lighting up vtown, like at least the warp house. When I came there I was greeted by four zombies and a spider inside the house!
My IGN is ScratchHello