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Update hopper rules
#5
The first glaring concern i have with this proposition is- the practicality of applying it for the staff.

The simplest way to count the number of hoppers in a player's area, we go into spectator mode and fly through the map and mark 2 opposing corners with our //wand and //count hopper to determine how many are within the space we've marked, rather than having to go through by hand and find them all to count them.

To enforce the new individual limits you're suggesting... would require us to know where all the hoppers are and determine which kind of hopper they are, open/active vs. locked, count them individually, and with a limit of up to 1000? That just sounds like- quite a large use of staff time that feels impractical to me.

I see your point with how each kind of hopper works and how lag can be limited, but, players should already be locking their hoppers when not in use and minimize the use of open hoppers per the rules we already have.

My counter proposal is this: for the few redstone players that are interested in building extra large redstone contraptions that aren't necessarily lag intensive either, they can submit their ideas with a tutorial video link included, to be approved by the admin team on a case by case basis and may acquire express permission if we agree to make an exception.
 
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Messages In This Thread
Update hopper rules - by thatcactusgirl - 03-21-2022, 07:02 PM
RE: Update hopper rules - by thatcactusgirl - 03-24-2022, 10:09 AM
RE: Update hopper rules - by Cil - 03-24-2022, 12:20 PM
RE: Update hopper rules - by TheDutyPaid - 03-24-2022, 07:35 PM
RE: Update hopper rules - by melaniebeedot - 03-24-2022, 08:01 PM
RE: Update hopper rules - by thatcactusgirl - 03-25-2022, 01:37 AM
RE: Update hopper rules - by melaniebeedot - 03-25-2022, 05:10 AM

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